![]() ![]() Ember Arrows does too kind of, but not exactly. Ambush and Archery tend to work with ranged abilities though (Archery can be fickle with stuff like Shooting Star having a cooldown). ![]() Hunter has some interesting synergies with ranged two arm transformations as well, but it's harder when a lot of their stuff specifies bows and arrows in particular. Mythweaver also can be an enticing option to get some extra potency for your abilities. They do a lot less damage with interfusion spells without a wand, but stuff like Starfall is so good that it doesn't matter. Two arm transformations for either Flametouched, Stormtouched, or Celestial seem perfectly fine for them without compromising. Generally speaking, Mystic will use their actions interfusing regardless so two arms + vigorflow can give you big damage buffs. Hunters and Mystics seem to be fine with two arm transformations for me, but I say that after having played significantly and with an understanding of how to play around such things. ![]()
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